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ArtStation - Decal Assets Tutorial, Keegan Keene
Decal technique from Star Citizen - Page 6 — polycount
ArtStation - Starfarer Corridor - UE4 (Fan Art), Charlie Franzke
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
UE4 Advanced Material Pack | Computer Graphics Daily News
Creating Materials in Unreal Engine > Premium Courses Online
City Exterior Materials for Unreal Engine | Computer Graphics Daily News
ArtStation - Sci-fi Trim & POM Decal Sheet, Andy Baigent | Decal sheets, Sci fi environment, Sci fi
ArtStation - Procedural Forest, UE4, Robert Berg
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount
ArtStation - Decal Assets Tutorial, Keegan Keene
City Exterior Materials for Unreal Engine | Computer Graphics Daily News
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums
Crafting Real-Time Hard-Surface Assets in UE4
ArtStation - UE4 Cloud Creation Tutorial | Game Assets
Is one Master Material a good approach? - Unreal Engine Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums
City Exterior Materials for Unreal Engine | Computer Graphics Daily News
Tutorial: Creating MassFX Physics Animations for Unreal Engine 4 - YouTube | Unreal engine, Engineering, Tech art
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen